Sujahpalooza

Vs. our neighbors
Vs. our neighbors

Hearing reports from our scouts of strange activity in the town to the south, the party travels down to check things out. The town in under the impression it needs to raise money to reenchant an item to protect it from the plague. Smelling a rat, the party manages to dispel an enchantment on the local cleric, who further supports the suspicion that a scam is ongoing. The party travels to the local shrine, being jumped in the process by a few bears and a forest gnome. Beating back the attack, the party moves on to the shrine, only to be beseiged by gargolyes, a spirit naga, beher, and the aforementioned forest gnome. After a protracted battle, the party retreated after defeating the gnome and the gargoyles, and returned the next day to find the shrine abandoned. Using speak with dead on the gnome, it was confirmed that it was a scam to shake down the town for money. In appreciation, the town pledges to provide BEER! Libations that will provide our troops defending our town from invasion with +1 morale bonus.

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Vs The Cards (and furry guys)
Vs The Cards (and furry guys)

While strategizing in the local bar and grill, Bernard notices that the party is being eavesdropped on by an outsider. Upon facinating him, then confronting him, Judas coyly insinuates he wants to defect from the Sea Princes, but wants to play cards first. The evening becomes a Hold ’Em fest, with the mage and Judas winning the night. Bernard intervenes to confuse Judas, and eventually he confesses that he does want asylum from the Princes, and provides information to help in the coming invasion.

The Princes plan in a month or so to send a thousand or so troops to a landing point between Sandpoint and Haskenport, and march simultaneously north and south attacking each. Duras sends a runner to warn Fr Mulcahy in Sandpoint.

The party contacts the Enclave of Light, which pledge to teleport in with support including scouts.

The party teleports to Sujah, and convinces them to send aid, in the form of 100 chariot archers, and military advice (in the person of Instructor Maltruice, the party’s first advisor in Sujah), in return for a 2/3 discount on tarrifs. The party also buys supplies/military hardware from Sujah.

Duras consults with the Harbormaster on likely landing points between Haskenport and Sandpoint, and sends out his scouts to identify strategic locations for ambushes, traps and hit and run tactics, which is felt is the only way to handle such a large, regular regimented force.

Travelling to Dagger Falls in search of aid, the party finds themselves in the midst of a lycanthrope assault. Taking on a werewolf lord and two giant wereboars is no easy task, especially with no silver weapons. After much wailing (by the party) and gnashing of teeth (by the lycanthropes), the party still wobblely stands. A grateful Randall Morn pledges 100 archers for the defense of Haskenport.

Remaining allies to seek aid from:
Other towns/cities along the coast…the Princes plan to march south from Haskenport so they have a vesting interest in helping.
Natural adversaries of the Sea Princes…it was felt that Geoff or Keoland may be willing to aid us in our battle with the Princess (actually looking at the map it makes much more sense if it is Keoland, which also abuts the sea and is near the Princes, turns out Geoff is a number of countries removed, and is landlocked).
The Shield Owner’s Family…Bernard knows through his bardic lore knowledge who the shield belonged to…it is hoped that bringing news of the shield and where it was found, and perhaps returning the shield to the family, may win us new friends and further support.
The Sahuagin…living in the sea, could they be drawn upon for some support?
Warmage College of Tarith Minas…can Madu & Pakel convince them to lend some aid?

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Vs the Shadows
Vs the Shadows

Returning to town for some much needed and deserved R&R, the party fought back an incursion of shadow plane creatures. Recruited to the cause by the organization dedicated to fighting this shadow threat, the party was sent to a lighthouse up the coast, to determine if any shadow incursions had occured. Driven from the lower level of the lighthouse by wraith attacks, the party took an airial assault to the top of the tower, which was guarded by a naga. Defeating the naga, the party descended to battle a mage of great strength, who used defensive and offensve runes to great effect. Realizing the runes were the key to the battle, the party eventually destroyed the runes, lessening the power of the mage and making him vulnerable to attack. Almost slipping away invisibly, the mage was stopped by a web spell, and Duras’ blade. Returning to town with the mages dead body, a speak with dead spell enabled the party to find a clue to his accomplice, and a lucky break enabled them to find him, hidden as the town’s absent-minded professor/sage. Developing an elaborate ruse to fake the sage’s death, the sage was teleported out to cooperate with authorities in providing information. Knowing that the Shadow forces are attempting to spread their influence and are in league with the Sea Princes, it is felt that an invasion of the area is inevitable. Defensive preparations begin.

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Vs the Giants
Vs the Giants

After helping defend the town from a multi stage attack, the party went on the road to take the fight to the giants and rescue any kidnapped townspeople that were still alive. After bribing a ogre for vital intelligence, the party made their way surrepetitiously onto the plateau of the giants, trying to frame the red dragon for combats with the giant forces along the way. Realizing a frontal assault would be suicide, they stumbled upon a cave system down a shear rock cliff, that eventually led to a long forgotten back door into the lower reaches of the giant citadel. After rescuing some townspeople (were any Duras clansmen part of this group?), the party eventually met Mokmorian, the giant responsible for the attacks. After a very protracted running battle, eventually the exhaustive melee ended, and Mokmorian was defeated. The giants turned out to be under his evil sway, and without his leadership, did not wish to continue the fight against the surrounding lands, returning to their more natural, neutral stance towards others.

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